Moonlight Peaks Guide

Moonlight Peaks Crop Profit Rankings

All 22 mundane farmland crops ranked by profit per day, computed from official wiki data: (sell × yield − seed cost) ÷ days to first harvest, at base quality without fertilizer.

Mundane crops — sorted by first-cycle profit/day

CropSeasonDaysYieldSellSeedProfit/day (1st)Steady/day
PumpkinAutumn912209014.4
CarrotSpring611608013.3
Wild PotatoSpring33202013.3
RadishAutumn61902011.7
SkunktailSummer911808011.1
EggplantSpring6190408.3
OnionAll seasons4140107.5
Wily WheatAll seasons4160307.5
Red CornSummer–Autumn6240406.7
SugarboneSpring–Summer5330606.0
Unmilled RiceSpring–Autumn5160306.0
Blood TomatoAll seasons6315204.2
MelonSummer–Autumn7 (regrow 6)150401.48.3
CruelcumberSpring7 (regrow 4)140301.410.0
White GrapesSpring–Summer5 (regrow 4)310202.07.5
BlueberrySpring, Winter9 (regrow 3)310201.110.0
StrawberrySpring–Summer7 (regrow 3)3930-0.49.0
RaspberrySpring–Summer7 (regrow 2)3620-0.39.0
Lava PepperAutumn8 (regrow 2)3830-0.812.0
CranberryAutumn–Winter8 (regrow 4)31050-2.57.5
BlackberryWinter8 (regrow 2)31080-6.315.0

Reading the table: negative first-cycle numbers on regrowing crops (berries, grapes, Lava Pepper) are normal — seeds are front-loaded costs paid back over regrowth cycles. Compare regrowers by their steady/day column instead.

The short version

  • Best first-cycle crop overall: Pumpkin (Autumn, 14.4/day)
  • Best Spring money: Carrot or Wild Potato (13.3/day each)
  • Best steady income: Blackberry in Winter (15/day), Lava Pepper in Autumn (12/day)
  • All-season workhorse: Onion — cheap, fast, always in season
  • Berries and grapes shine after processing (kegs) per community long-run testing

Mechanics that change the math

  • Fertilizer raises quality tier only — not quantity or speed. Apply on planting day.
  • Magic crops are watered with the Aquaflux spell, not the watering can; several need special placement.
  • Mushrooms grow instantly when watered and can produce up to 3/day while tended.
  • Off-season crops wither at season change (harvestable ones drop produce first).
  • Fruit trees: 25 days to maturity, clear 3×3 space required, then fruit on a cycle — plant early!
  • Trees can be shaken for free seeds and fiber at zero energy cost.

Data from the official wiki crop tables, cross-checked against TheGamer and Eurogamer profit guides (Aug 2026). An interactive calculator is on our roadmap.